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Question by Jammer3000 · Dec 08, 2013 at 12:34 AM · activatedeactivate

How to activate and deactivate a gameObject

Hi I have a project where I want to deactivate a gameObject when I click the "m" key and reactivate it when I click it again, but the code I'm using makes perfect sense but for some reason won't activate the gameObject once its deactivated.

Here's the code I'm using:

 function Update () {
     
     if(Input.GetKey("n")) {
     // Deactivates the game object.
     gameObject.SetActive (false);
 
     }
 
     if(Input.GetKey("n") && gameObject.SetActive == false) {
         Debug.Log("fire");
     gameObject.SetActive (true);
 
     }
     
 }
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Answer by Eric5h5 · Dec 08, 2013 at 12:36 AM

Well, once you deactivate it, naturally the code won't work after that. You can activate/deactivate it it from another script (which stays active). Another possibility is to disable the renderer, in case you're just trying to deactivate that and not the entire object.

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