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Question by TheLivingTree · Oct 15, 2013 at 05:46 AM · runtime

Changing NoiseAndGrain in runtime

I need to change the variables of the NoiseAndGrain image effect but am not sure how. I have the NoiseAndGrain component as a component but don't know how to change its variables. Thank you in advance.

 private var imgEffect : NoiseAndGrain;
 
 function Start () {
 player = GameObject.Find("Player").transform;
 imgEffect = GameObject.Find("Camera").GetComponent(NoiseAndGrain);
 }
 
 function Update () {
 imgEffect.//what do I put here???
 }
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Answer by Fattie · Oct 15, 2013 at 08:51 AM

http://docs.unity3d.com/Documentation/Components/script-NoiseAndGrain.html

it would appear you have available to you the properties there.

So for example you should be able to say

 Debug.Log(" imgEffect.monochrome is ... " + imgEffect.monochrome );

If you just type "noise" in to your PROJECT panel, you will immediately find the script noiseandgrain

If you look in it, you will see the variables ..

 public var intensityMultiplier : float = 0.25f;

 public var generalIntensity : float = 0.5f;
 public var blackIntensity : float = 1.0f;
 public var whiteIntensity : float = 1.0f;
 public var midGrey : float = 0.2f;

 public var dx11Grain : boolean = false;
 public var softness : float = 0.0f;
 public var monochrome : boolean = false;

 public var intensities : Vector3 = Vector3(1.0f, 1.0f, 1.0f);
 public var tiling : Vector3 = Vector3(64.0f, 64.0f, 64.0f);
 public var monochromeTiling : float = 64.0f;
 
 public var filterMode : FilterMode = FilterMode.Bilinear;
         
 public var noiseTexture : Texture2D;

 public var noiseShader : Shader;    


So, now you know what you can type there! :) hope it helps

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avatar image TheLivingTree · Oct 15, 2013 at 03:24 PM 0
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It works! Thank you so much! This really cleared up a lot of confusion for me :D

avatar image Fattie · Oct 15, 2013 at 03:26 PM 0
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magnificent, please TIC$$anonymous$$ (ROUND SY$$anonymous$$BOL) any answer that helped - everyone here is very anal :) Only you can close out questions. See you next question!

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