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This question was closed Oct 14, 2013 at 09:34 PM by AlucardJay for the following reason:

The question is answered, right answer was accepted

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Question by Umresh · Oct 14, 2013 at 08:37 PM · coins

How to randomly generate coins in game during runtime of game?

Hi, I'm new to unity js programming and i'm trying to generate coins randomly during runtime of game.

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avatar image Umresh · Oct 14, 2013 at 07:44 PM 0
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need help asap. Please

avatar image meat5000 ♦ · Oct 14, 2013 at 08:41 PM 0
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What have you got so far?

avatar image tanoshimi · Oct 14, 2013 at 08:57 PM 0
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What part do you have problems with: creating a coin object, instantiating it at runtime, or placing it at a random location? And do you really mean random? Or just one of a set number of possible locations?

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Answer by Roobr_Arcade · Oct 14, 2013 at 09:13 PM

//create array of coins, in Unity editor, size the array, drag prefab coins into the array

 Public GameObject[] arrayOfCoins;

//get a random coin from the array

 GameObject coin = arrayOfCoins[math.Random(0,arrayOfCoins.GetUpperbound(0))];

//instantiate the coin

 Instantiate(coin , new Vector3(x, y, z), Quaternion.identity);
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avatar image meat5000 ♦ · Oct 14, 2013 at 09:16 PM 0
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(Formatting :P Highlight the code and click the 101010 button above the text box)

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