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Question by FireShishi · Oct 14, 2013 at 02:36 PM · shaderlightingwater

Underwater God Ray

How can I make underwater god rays. Unity does have a sun shaft script but the water blocks it also it only makes beams from objects. What I want is something like this : http://www.youtube.com/watch?v=6iKJHlbtMXM

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avatar image Jessy · Oct 14, 2013 at 02:38 PM 0
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Can't watch the video at the moment. Are you talking about caustics?

avatar image FireShishi · Oct 24, 2013 at 12:43 PM 0
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I'm talking about sunshafts underwater. Its like light beams

avatar image Magso · Feb 12, 2014 at 07:24 PM 0
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Isn't this what the area lights are for in pro? if you have pro.

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Answer by zephyr7 · Oct 14, 2013 at 03:28 PM

You can always do these things manually for maximum control using additive shaders!

  • Make a plane or a cylinder with no caps

  • Make a ray texture by painting straight white rays that fade out at the lower end on a black background

  • Put the texture on your plane or cap-less cylinder using an additive shader, you can find one in the particle shader section! This only makes the bright parts of the texture visible. -Animate the plane/cylinder itself or some uv scrolling on the material and you have sunrays!

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avatar image FireShishi · Oct 28, 2013 at 04:00 PM 0
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I have tried the texturing thing but it doesn't give me a realistic sun affect the rays are to thick and surrounding the cylynder. The effect is giving me light beams from different dirrections ins$$anonymous$$d of from one point which should be the sun. I would like to have a shape of a pyramid this would fix the problem.

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Answer by Darran · Feb 07, 2014 at 12:14 AM

What about using billboard particles with stretch.?

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Answer by MarkD · Mar 07, 2014 at 12:13 PM

There is as system on the asset store that does what you want I think https://www.assetstore.unity3d.com/#/content/13196

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