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Shuriken won't render off camera bounds
Hi! I am having an issue with shuriken particle systems. I have a particle system throwing a single particle every 0.3s. That particle is a mesh of size about 700x 1y. Thing is when the center of this particle system is outside the camera's bounds, the particle does not render in screen. I've tried some solutions given in prior related topics, changed camera culling settings ( Unity Free ), played around with the size of emitter and transform scales. None gave result =(
I would much appreciate if someone could shed some light, thank you!
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