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Trail Positions Keep Changing
So I have a paper airplane with two trails. On each wingtip like so:
The way this is set up, is:
•PaperPlane
. . ○Empty(With Trail Component)
. . ○Empty(With Trail Component)
So the empties have trailer renderers and are parented tot he plane and positioned at the wing tips.
So what happens, is whenever the plane rotates, the trails move outwards:
I don't have any code changing the Empties or the trails. And, it's not the Empties that are changing, it is definately the trails. If anyone has any idea what's wrong, please help. Thank you!
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