Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RickyCharles · Apr 08, 2013 at 08:25 AM · yieldwaitblock

yield wait error iterator block

I'm trying to have a timer after a message pops up in a label so after 3 seconds it becomes a blank label. But when I use the code below i get the error:

Assets/GameGrass/SHOWMESSAGE.cs(8,6): error CS1624: The body of SHOWMESSAGE.Update()' cannot be an iterator block because void' is not an iterator interface type

any help? :S

 public class SHOWMESSAGE : MonoBehaviour {
 
     private string message = "";
  
 void Update()
 {
  if (Input.GetKeyDown("h")) // You must use 'Input' only at the 'Update' functions
  {
     if(variablesResources.GetWood() >= 3)
     {
       message = "YOU BUILT A HOUSE";
       variablesResources.SetWood(-3);
         yield return new WaitForSeconds(5);
         message = "";
       
     }
     else
     {
          message = "YOU DONT HAVE ENOUGH WOOD";
     }
   }
 }
 void OnGUI() // Is not static and you should not be making it so
 {
     GUI.Label(new Rect(50, 50, 300, 20), message);
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Apr 08, 2013 at 08:33 AM 1
Share

@Nidre - it's an answer - make it an answer not a comment :)

avatar image Nidre · Apr 08, 2013 at 08:40 AM 0
Share

my bad :) Wrong button :)

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by whydoidoit · Apr 08, 2013 at 08:27 AM

An Update function cannot be a coroutine (and therefore cannot yield).

It can however start one - but in this case you just want to use Invoke:

    if(variablesResources.GetWood() >= 3)
 {
   message = "YOU BUILT A HOUSE";
   variablesResources.SetWood(-3);
    Invoke("HideMessage", 5);

 
 }

 ...

 void HideMessage() 
 {
    message = "";
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Apr 08, 2013 at 08:28 AM 0
Share

You start a coroutine from Update using StartCoroutine(YourFunction());

$$anonymous$$g.

   IEnumerator YourFunction()
   {
       yield return new WaitForSeconds(5);
       message = "";
   }
avatar image RickyCharles · Apr 08, 2013 at 09:51 AM 0
Share

this worked perfectly! :D Thank you very much.

avatar image
0

Answer by Nidre · Apr 08, 2013 at 08:29 AM

Havent tested the code but the logic should work :) Hope this helps :)

 void Update()
 {
     if (Input.GetKeyDown("h")) // You must use 'Input' only at the 'Update' functions
     {
         StartCoroutine("WaitThreeSeconds");
     }
 }
 
 IEnumarator WaitThreeSeconds()
 {
     if(variablesResources.GetWood() >= 3)
     {
         message = "YOU BUILT A HOUSE";
         variablesResources.SetWood(-3);
         yield return new WaitForSeconds(5);
         message = "";         
     }
     else
     {
         message = "YOU DONT HAVE ENOUGH WOOD";
     }
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nidre · Apr 08, 2013 at 08:31 AM 0
Share

You might also need to control if there is already an Coroutine waiting for 3 seconds to avoid complications.You can call StopCoroutine("WaitThreeSeconds"); before calling StartCoroutine("WaitThreeSeconds"); to make sure that only one WaitThreeSeconds is active.Or you can use a boolean flag an check before starting coroutine if any WaitThreeSeconds routine is already active.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

WaitUntil Combined With sqrMagnitude is not working? 1 Answer

Wierd issue with Coroutines? 2 Answers

yield new wait for seconds: what does "new" do? 1 Answer

help with yield function 2 Answers

C# Coroutine help 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges