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Should I use playables, mecanim, or legacy to create keys and clips ?
I'm playing around with a lot of procedural animation ideas and I want to be able to create a new animation clip, add key frames, and set their values, and then blend and play back these animations all at runtime. I'd also like to be able to trigger functions and such from within the animation.
I don't mind digging to find specifics, but I'd prefer to dig in the right place. From what I've gathered, mecanim doesn't have that type of freedom at runtime even with a runtime animation controller. Legacy is missing some important convenience, and I can't tell yet whether playables will let me do any of this or if it relies on and operates within the same limitations of mecanim when it comes to animating things. Any guidance would be appreciated.