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Question by JackA · Oct 13, 2013 at 10:09 AM ·

Linerenderer with shader not working Android

I tried the following Shader on Unity 4.1.3, it works perfectly well on my Desktop but on Android(Samsung Galaxy Note 2) it does not render properly, it renders as pink without any white color and the overlay is not at all happening.

Shader "Shader222" {

 Properties {
     // Adds Color field we can modify
     _Color ("Main Color", Color) = (1,1,1,1)
 }
 
 SubShader {

      Tags {"Queue"="Overlay" }

     Pass{
     Color [_Color]
     ZTest Always    
     }
 }

}

lRend.material.shader = Shader.Find("Shader222");

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Answer by JackA · Oct 13, 2013 at 12:20 PM

Ok I fixed this, (first I debugged and found through adb logcat that the returned Shader through Shader.Find was null) after that I copied the Shader to the resources folder and it worked fine.

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avatar image meat5000 ♦ · Oct 13, 2013 at 12:20 PM 0
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Why did it turn up null?

avatar image JackA · Oct 13, 2013 at 12:33 PM 0
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I guess because it was in the Assets folder and not the resources folder and Shader.Find finds only from Resource folder as pointed by http://docs.unity3d.com/Documentation/ScriptReference/Shader.Find.html

avatar image Vana · Jan 15, 2014 at 04:02 PM 0
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Thank you Soooo much for posting this, I would never have thought my linerenderer couldn't find one of the builtin shaders... hours of fruitless bug hunting avoided

avatar image Malik Ab · May 02, 2015 at 09:27 AM 0
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Thankyou so much..

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