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Question by FrankZeeTank25 · Jun 19, 2014 at 03:28 PM · c#movementplayerobjectaxis

Rotating a player object without rotating the axis

Hello,

is it possible to rotate an object without changing the axis? I have a helicopter gunship that I want to pitch and roll as it moves forwards/backwards and strafes side to side, but I am not sure how to do this without affecting the axis that it translates/rotates with...

So in essence, lock the movement/rotation axis but rotate the object itself

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avatar image robertbu · Jun 19, 2014 at 03:29 PM 0
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I cannot completely visualize the problem you are trying to solve, but I believe you can get what you want by making the visible object a child of an empty game object. You would pitch and roll the visible object, but the parent object would be used for movement.

avatar image FrankZeeTank25 · Jun 19, 2014 at 03:39 PM 0
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So for example, when moving forward, the gunship would pitch forward, which would mean it would need to rotate forward on the x-axis. however it translates on the z-axis which would now be angled down, which is not what I want. So would the suggestion you are making solve that? It sounds like it might, just wondering if there isn't a code way of doing it also

avatar image robertbu · Jun 19, 2014 at 03:42 PM 0
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The solution I outlined will work. You could also simply remove the 'y' component of the forward vector if forward movement is the only issue.

 Vector3 fwd = transform.forward;
 fwd.y = 0.0f;
 fwd.Normalize();

And use 'fwd' for your movement.

avatar image FrankZeeTank25 · Jun 19, 2014 at 03:52 PM 0
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I will try your initial solution! Thank you for the help! :)

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