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Find_1t · Mar 07, 2013 at 06:48 PM ·
movementjointscontrolskinned-mesh
Can we control a character's joints?
Hello, Is it possible to control and a character's joint in unity? That is, select a joint, and move it around by translating or rotating it? Even if this is through scripting?
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Answer by Landern · Mar 07, 2013 at 07:02 PM
Sure you can, just find it and modify.
If you are literally using a character joint type, check out this documentation.
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