- Home /
Text Mesh Pro Bug in Editor: MissingMethodException:
Hey guys,
I updated unity to 2017.1, and updated newest text mesh pro version (released on august 10) and I got this bug each time I click on object with Text Mesh Pro script.
MissingMethodException: Method not found: 'UnityEditor.MaterialEditor.BeginAnimatedCheck'. TMPro.EditorUtilities.TMP_BaseShaderGUI.DoColor (System.String name, System.String label) TMPro.EditorUtilities.TMP_SDFShaderGUI.DoFacePanel () TMPro.EditorUtilities.TMP_SDFShaderGUI.DoGUI () TMPro.EditorUtilities.TMP_BaseShaderGUI.OnGUI (UnityEditor.MaterialEditor materialEditor, UnityEditor.MaterialProperty[] properties) UnityEditor.MaterialEditor.PropertiesGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1459) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I even made new project to double check if bug is not somehow connected to my project. And there it is in new empty project as well. Anyone had this issue and found a solution?
Thanks!
Answer by hexagonius · Aug 29, 2017 at 07:52 AM
That's nothing you can fix, the creators of TextMesh Pro have to. Or unity themself:
https://issuetracker.unity3d.com/issues/beginanimatedcheck-api-changes-breaks-backward-compatibility
Your answer
![](https://koobas.hobune.stream/wayback/20220612133751im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Strange badges background text, and long Accept button text. 0 Answers
How to get rid of green orbs appearing every now and then? 0 Answers
ERROR m_PathToGUID.count(goodPath) 0 Answers
Maximum file size for .txt asset? Unity crashes when importing large text file 2 Answers
creating a private float variable that shows the amount of time the text 0 Answers