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Question by baileng8 · Oct 12, 2013 at 02:55 PM · animationanimatorcharactercontrollercharacter controller

Attach a gravity automatically?

I add character controller to a model with animation(animator component), and it's attached gravity automatically? As far as i know,character controller is not affected by physics,why?

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Answer by Doireth · Oct 12, 2013 at 03:00 PM

The problem with using rigidbodies for characters is that they give unrealistic results. The character controller combats this by accounting for things like collisions but allows the developer to customize the control however they feel.

If you want your character to be affected by physics, make a controller based on rigidbodies or implement manually, physical behaviours with character controller.

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avatar image baileng8 · Oct 13, 2013 at 03:02 AM 0
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Thanks for your answer! But what i mean is not like that. It's amazing that my model have gravity after i add character controller to it. Why model with gravity automatically? Can you have a test?

avatar image Doireth · Oct 13, 2013 at 10:26 AM 0
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I'm not sure if I'm following you. You have a model, what is attached to it at the moment?

avatar image baileng8 · Oct 14, 2013 at 02:23 AM 0
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character controller and animator with animation

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