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Attach a gravity automatically?
I add character controller to a model with animation(animator component), and it's attached gravity automatically? As far as i know,character controller is not affected by physics,why?
Answer by Doireth · Oct 12, 2013 at 03:00 PM
The problem with using rigidbodies for characters is that they give unrealistic results. The character controller combats this by accounting for things like collisions but allows the developer to customize the control however they feel.
If you want your character to be affected by physics, make a controller based on rigidbodies or implement manually, physical behaviours with character controller.
Thanks for your answer! But what i mean is not like that. It's amazing that my model have gravity after i add character controller to it. Why model with gravity automatically? Can you have a test?
I'm not sure if I'm following you. You have a model, what is attached to it at the moment?