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Gun tilting in the direction you look towards
Ok so im trying to make my gun tilt left or right depending on which way you turn Like if you have ever played a game like call of duty where you look right and the gun rotates on the z axis to the right a little bit and goes back to normal again when you stop turning
sorry if i didn't explain this very well but im not very good at explaining stuff.
im thinking i might have to use Quentonion.Euler but im not sure how?
I took a quick look at a COD video. All I saw was the gun rotation lagging behind the person's rotation. In any case, for either kind of smoothed rotation like this one, explore Quaternion.Slerp(). There are numerous UA posts on Slerp(). You might want to play with it in a simple project first before trying to integrate it into your game.
Thx for the comment but I think what I need is when I look to the left my gun tilts to the left on the z axis and then when I stop looking left it smooth damps towards 0 on the z axis
I started to write you an answer, but there is just too many unknowns here. The relationship of the gun to the body (child)? What other rotations are going on? How you expect to detect or communicate looking right and left by the user? Does the gun sway? And even what language you are scripting in?
There are easy approaches here, but they fall apart if the gun has other kinds of rotations going on like sway.
Answer by Lt.ven0mI · Oct 14, 2013 at 03:42 AM
Thank you every one that commented but I figured it out
hello, i have a small problem and $$anonymous$$e is similar to urs(Lt.ven0ml). When i tilt my phone towards the left i want one animation to play and wen tilted to the left another animation. and wen not titled just a pic...thank you..hope to hear from u