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Internal Compiler Error
Unable to run project. I've tried creating a new project, and importing assets. Re-installing Unity etc.
I get "Internal compiler error. See the console log for more information. output was:" in Unity
Log:
LICENSE SYSTEM [20131012 0:55:37] No start/stop license dates set
LICENSE SYSTEM [20131012 0:55:37] Next license update check is after 2013-10-12T22:04:59
Built from '' repo; Version is '4.2.2f1 (54f0fc09defb) revision 78157'; Using compiler version '160040219' BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0 Initialize mono Mono path[0] = 'C:/Program Files (x86)/Unity4/Editor/Data/Managed' Mono path[1] = 'C:/Program Files (x86)/Unity4/Editor/Data/Mono/lib/mono/2.0' Mono path[2] = 'C:/Program Files (x86)/Unity4/Editor/Data/UnityScript' Mono config path = 'C:/Program Files (x86)/Unity4/Editor/Data/Mono/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y IsTimeToCheckForNewEditor: Update time 1381538767 current 1381535737 Opening project via file: C:/Users/Dean/Desktop/JumpDash/Assets/1.unity C:/Users/Dean/Desktop/JumpDash Loading GUID <-> Path mappings ... 0.000701 seconds. Loading Asset Database ... 0.001059 seconds AssetDatabase consistency checks ... 0.045048 seconds Initialize engine version: 4.2.2f1 (54f0fc09defb) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.1422] Renderer: NVIDIA GeForce GTX 580 Vendor: NVIDIA VRAM: 1488 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Registering custom dll's ... Register platform support module: C:/Program Files (x86)/Unity4/Editor/Data/PlaybackEngines/iPhonePlayer/EditorExtensions/UnityEditor.iOS.Extensions.dll Register platform support module: C:/Program Files (x86)/Unity4/Editor/Data/PlaybackEngines/WP8Support/EditorExtensions/UnityEditor.WP8.Extensions.dll Register platform support module: C:/Program Files (x86)/Unity4/Editor/Data/PlaybackEngines/MetroSupport/EditorExtensions/UnityEditor.Metro.Extensions.dll Register platform support module: C:/Program Files (x86)/Unity4/Editor/Data/PlaybackEngines/BB10Player/EditorExtensions/UnityEditor.BB10.Extensions.dll Register platform support module: C:/Program Files (x86)/Unity4/Editor/Data/PlaybackEngines/AndroidPlayer/EditorExtensions/UnityEditor.Android.Extensions.dll Registered in 0.005098 seconds. Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Managed\UnityEngine.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Managed\UnityEditor.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless) Loading C:\Program Files (x86)\Unity4\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Unity4\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless) Mono: successfully reloaded assembly - Completed reload, in 0.123 seconds - starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 5
-----Compiler Commandline Arguments:
Filename: "C:/Program Files (x86)/Unity4/Editor/Data/Mono\bin\mono.exe"
Arguments: "C:/Program Files (x86)/Unity4/Editor/Data/Mono\lib/mono/unity\smcs.exe" @Temp/UnityTempFile-f3168e81088fb8d48b0fcb225c6ece27
MONO_PATH: C:/Program Files (x86)/Unity4/Editor/Data/Mono\lib\mono\unity
MONO_CFG_DIR: C:/Program Files (x86)/Unity4/Editor/Data/Mono\etc
index: 75
Responsefile: Temp/UnityTempFile-f3168e81088fb8d48b0fcb225c6ece27 Contents:
-debug
-target:library
-nowarn:0169
-out:Temp/Assembly-CSharp-firstpass.dll
-r:"C:/Program Files (x86)/Unity4/Editor/Data/Managed/UnityEngine.dll"
-r:"C:/Program Files (x86)/Unity4/Editor/Data/Managed/UnityEditor.dll"
-define:UNITY_STANDALONE_WIN
-define:ENABLE_MICROPHONE
-define:ENABLE_TEXTUREID_MAP
-define:ENABLE_AUDIO_FMOD
-define:UNITY_STANDALONE
-define:ENABLE_MONO
-define:ENABLE_TERRAIN
-define:ENABLE_SUBSTANCE
-define:ENABLE_GENERICS
-define:ENABLE_MOVIES
-define:ENABLE_WWW
-define:ENABLE_IMAGEEFFECTS
-define:ENABLE_WEBCAM
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_NETWORK
-define:ENABLE_PHYSICS
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_SHADOWS
-define:ENABLE_AUDIO
-define:ENABLE_DUCK_TYPING
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING
-define:UNITY_4_2_2
-define:UNITY_4_2
-define:ENABLE_PROFILER
-define:UNITY_EDITOR
-define:UNITY_EDITOR_WIN
Assets/Plugins/MeshExtrusion.cs
Assets/Plugins/Perlin.cs
-r:"C:/Program Files (x86)/Unity4/Editor/Data/Mono\lib/mono/unity\System.Runtime.Serialization.dll"
-r:"C:/Program Files (x86)/Unity4/Editor/Data/Mono\lib/mono/unity\System.Xml.Linq.dll"
-----CompilerOutput:-stdout--exitcode: -1073741819--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-firstpass.dll
-----CompilerOutput:-stderr----------
-----EndCompilerOutput---------------
Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll Internal compiler error. See the console log for more information. output was:
(Filename: Line: 0)
Registering platform support modules:
Ignoring assembly UnityEditor.Android.Extensions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. Failed to find type 'UnityEditor.Android.APIVersion' in UnityEditor.Android.Extensions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
Registering platform support for: BB10.
Registering platform support for: Metro.
Registering platform support for: WP8.
Registering platform support for: iOS.
Registered platform support modules in: 0.004468s.
System memory in use before: 4.5 MB. Unloading 38 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 2.2 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 63. Total: 5.012861 ms (FindLiveObjects: 0.010439 ms CreateObjectMapping: 0.002319 ms MarkObjects: 0.156307 ms DeleteObjects: 0.003189 ms)
Validating Project structure ... 0.000896 seconds. Refresh, detecting if any assets need to be imported or removed ... 0.001600 seconds (Nothing changed) Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity4\Editor\Data\Managed\nunit.framework.dll (this message is harmless) System memory in use before: 8.3 MB. Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 4.6 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 645. Total: 7.844955 ms (FindLiveObjects: 0.028709 ms CreateObjectMapping: 0.007539 ms MarkObjects: 0.588110 ms DeleteObjects: 0.004929 ms)
Initializing input.
Input initialized.
Native extension for build target not found Refresh, detecting if any assets need to be imported or removed ... 0.001608 seconds (Nothing changed) Refresh, detecting if any assets need to be imported or removed ... 0.001593 seconds (Nothing changed)
I'm receiving this same error log. I've tried reinstalling three times now. The issues simply appears after some time spent working in the editor. Sometimes triggered by Assets, other times by scripts that function perfectly well before.
And it was all working before you started seeing the error?
yes. Unity functions well. Import any stock asset, some game objects like lights, or compile a script and the error will eventually show up.
I've run the Unity example project fine for a long time. But when I open a script, add an extra empty line, delete that line and save(thus resaving a file as it was originally) the error shows up.
Answer by meat5000 · Oct 14, 2013 at 03:32 PM
Also, I notice that you keep your Project folder on your desktop. This can be bad as Desktop is one of those Protected Folders which can restrict access to a lot of programs. Try relocating the project folder to an accessible path in C: or in your documents somewhere.
Answer by sean.bradbury · Oct 17, 2013 at 02:31 AM
I am getting the internal compiler error message as well and it shows up as soon as I import an asset.
If I delete the asset the error goes away.
I believe it has something to do with where the assets are stored and unity has somehow become confused.
I say this because it was working - I attached a script from the new asset and was able to run the game. I exited Unity and the script cannot be found even though is listed in the assets folder in the project.
If I delete the asset the error will go away.
I have even had this issue with the Unity standard assets.