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Question by venhip · Jul 09, 2012 at 07:17 PM · waterfloating

How do you get an object to level out when floating?

Hello again, I have a floating script that I got off of here that works like a charm, just wondering, does anyone know of a way to make it so that an object floating will aline so that its largest surface is beneath? I know the engine can't detect that but if it was a variable I could change I wouldn't mind. Here's the floating code I have, and kudos to whomever made it:

    using UnityEngine;
 using System.Collections;

 public class Floater : MonoBehaviour {
  public float waterLevel, floatHeight;
  public Vector3 buoyancyCentreOffset;
  public float bounceDamp;
  
  
 
  void FixedUpdate () {
  Vector3 actionPoint = transform.position + transform.TransformDirection(buoyancyCentreOffset);
  float forceFactor = 1f - ((actionPoint.y - waterLevel) / floatHeight);
  
  if (forceFactor > 0f) {
  Vector3 uplift = -Physics.gravity * (forceFactor - rigidbody.velocity.y * bounceDamp);
  rigidbody.AddForceAtPosition(uplift, actionPoint);
  }
  }
 }

It's C# and normally I prefer javascript but I'm not good enough to convert it :/ Thanks.

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avatar image venhip · Jul 09, 2012 at 07:17 PM 0
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The code formatting on this isn't very good :S

avatar image Brian Stone · Jul 09, 2012 at 07:50 PM 0
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On subject of code formatting, simply select your text and hit the "Code Sample" button. Then you can more easily format your code blocks. I agree, though, it could be a lot easier to use.

avatar image venhip · Jul 09, 2012 at 08:17 PM 0
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I did try but it only added it to the first line, all better now though :3

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