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Question by xaxum · Mar 30, 2011 at 12:47 PM · shadowtranslucent

Translucent Object that casts Shadow in deferred lighting mode

I have a game object that is about 60% translucent with color. I can get part of the translucent effect with the built in transparency shader but when I do so the shadow goes away. If I use transparency -> Cutout then the shadow shows up, only black, but the game object does not have transparency. Is there a way to get the transparency on the object and a shadow that is blocking some light and the color of the game object casting the shadow? Both the light source and the game object casting the shadow move plus other objects are moving through the scene as well. Any help would be appreciated. Thanks. I have pro version and am publishing to the webplayer.

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avatar image dissidently · Mar 30, 2011 at 12:53 PM 0
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very good question. Jessy is the shader guru, he might know a way to do this. Look for JessyU on youtube, I think it is.

avatar image Justin Warner · Mar 30, 2011 at 01:45 PM 0
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Can you go in to the shader, find where it has any application with shadows and just start commenting out code part by part? That'll end you with shadows... Just a suggestiong.

avatar image Justin Warner · Mar 30, 2011 at 01:45 PM 0
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suggestion* fff

avatar image efge · Mar 30, 2011 at 04:14 PM 0
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@dissidently: It is JessyUV http://www.youtube.com/user/JessyUV

avatar image xaxum · Mar 30, 2011 at 09:39 PM 0
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Thanks for the tips. I will look around and try those and post an answer if I can find something. In the mean time if somebody else has something please post.

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