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3d model with lower poly count than another model causing tons of lag
Hi, I have a 3d model of an infantryman that has about 45k triangles. When I spawn them, my fps drops a lot (if I spawn like 10, it drops from over 100 fps down to around 40 fps). But none of my other models cause this much lag. I have some tank models that have over 100k triangles, and they cause minimal drop in the fps. I checked the materials and bones on the infantryman, and came to a definite conclusion that it is the polycount, as when I lower its triangles to around 10k, I get minimal fps drop. So why would a model that has a lower triangles and vert count than a lot of my other models cause a worse drop in fps? When I spawn the infantry, my top CPU usage in the profiler is usually gfx.waitforpresent, which I read is the CPU waiting for the GPU. Any help would be much appreciated! Thanks! :)