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Question by ShinyTaco · Jul 15, 2013 at 05:59 AM · arraytimesoundplayinterval

How to Have a Random Interval in an Array in between Sounds being Played?

Hey guys,

Basically, what I want to do is have an array with some sounds, which I have and it works fine. What I am trying to achieve is: I want a fixed, or even better a random interval between the sounds that are played.

So for example:

Sound A just finished playing.

Sound B will play next but only after say, 2 minutes.

Or, even better. Sound B will play after a random interval set between 2 to 5 minutes.

My array for the sounds is set up and works fine, I just need help with the interval part of the code.

Any ideas on how to do this?

Thanks in advance.

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Answer by sfc.itzhak · Jul 15, 2013 at 06:57 AM

take a look at this http://docs.unity3d.com/Documentation/ScriptReference/Random.Range.html

just yield the random range

function Do () { print("Do now");

 yield WaitForSeconds (Random.Range(120, 300));

 print("Do 2-5 min later later");

}

if you need it in c# let me know

sfc

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avatar image sfc.itzhak · Jul 21, 2013 at 03:59 PM 0
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hey if the answer is ok please mark as correct

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