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Question by Marnix · Apr 10, 2011 at 04:22 PM · rendertextureguitexturecubemap

Preview cubemap rendertexture on screen

I know how to make a cubemap with a RenderTexture, but how can I set this cubemapped RenderTexture as a GUI image to preview it in my game?

Normal GUI images work, but this cubemap doesn't show. Only a white rectangle is shown.

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avatar image fireDude67 · Jun 16, 2011 at 06:28 PM 0
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Are you using Unity Pro? RenderTexture only works there.

avatar image Marnix · Jun 16, 2011 at 06:32 PM 0
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@fireDude67: Yes, but the problem is that a cubemap is not just a texture. So putting it as a GUI-texture doesn't work to just preview it. Normal RenderTextures can be displayed. I've already accomplished that, but not with a cubemap texture.

avatar image fireDude67 · Jun 16, 2011 at 07:04 PM 0
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@$$anonymous$$arnix I just wanted to see if you did. Otherwise, I knew what you were talking about.

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Answer by fireDude67 · Jun 16, 2011 at 07:02 PM

Try casting:

 public RenderTexture cubeMap; // Assign through inspector
 public GUITexture blank; // Assign a blank GUITexture here
 Texture2D drawTexture = (Texture2D)cubemap;

 void Start() { blank.texture = drawTexture; }
 

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avatar image Marnix · Jun 16, 2011 at 07:05 PM 0
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lol, that would be too funny. I'll try that tomorrow.

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