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This question was closed May 03, 2014 at 05:24 AM by robertbu for the following reason:

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Question by austint30 · May 03, 2014 at 05:13 AM · optimizationlag

How do a swap the model of something at a certain distance?

I am new to Unity and Scripting and I have no idea how to do this. I want a gameobject to swap with another lower poly gameobject by turning one gameobject active off and turning the lower poly one on at a certain distance.

here is my plan:

var Building1 : GameObject var Building2 : GameObject var Camera : Camera

If camera distance > 500 then building1 = not active building2 = active

if camera distance < 500 then building1 = active building2 = not active

Thanks!

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avatar image robertbu · May 03, 2014 at 05:23 AM 0
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Your plan is fine. You need to spend some time studying up on the the syntax of Javascript. A few points that you might find helpful:

  • You can enable and disable a game object with GameObject.SetActive().

  • Vector3.Distance() is a way to find the distance between two points

  • Comparison uses '=='

  • You can access the main camera with 'Camera.main'

  • The transform.position of objects gives their position

  • You'll likely want to execute this code in Update()

Please try to solve this yourself. If you get stuck, post back with a new question.

avatar image rjhatch · May 03, 2014 at 05:24 AM 0
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Are you using pro? I know that comes with it. If you aren't I'm sure there is a workaround, I just don't know how effective it will be.

avatar image austint30 · May 04, 2014 at 03:51 AM 0
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I am using free. I'm 16 and I don't have $1,500 laying around. :D

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