- Home /
The question is answered, right answer was accepted
Normal maps not applying to certain faces of a mesh
I have a mesh which has been generated procedurally, and UVs have been attached correctly, as shown by this screenshot from a mesh debugger:
but when applying a material which uses a normal map, this is the result:
The planes facing positive and negative X simply do not have the normal maps applied, even though those faces' UVs are no different. I am using the default standard shader(specular). What could be the problem here?
Answer by tcymtz · Dec 24, 2019 at 09:44 AM
I am having the exact same problem. My normals maps are showing up just fine, with the exception of the x-direction. Any help on this would be useful! Thanks.
Answer by tcymtz · Dec 26, 2019 at 03:41 AM
@Trigonaut Did you ever get this to work?. Need to know how, if you did, please!
Follow this Question
Related Questions
need guide in uv texture 0 Answers
UV mapping a hexagon, starting from a 3D space 1 Answer
Whats causing this weird texture stretching on my mesh? 1 Answer
Splitting a Mesh into Submeshes 2 Answers
Simple plane generation 1 Answer