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Question by NightShade2109 · Mar 10, 2013 at 03:11 AM · gameobjectarray

Adding an array of scripts to a class

Hi

I'm new unity and i am trying to create a reference of gameobjects and scripts i will be working with a lot rather than accessing each script and gameobject individually from multiple other scripts and gameobject which can be a nightmare to manage as the project grows.

I know that the Monobehavior type is not really an array but shouldn't it work like one?

if anyone could point me in the right direction it would be greatly appreciated.

So far i have put together the below but i cant seem to get the scripts in to scripts class variable for the assigned gameobject.

 // ReferenceClass.js
 #pragma strict
 
 public class ReferenceClass
 {
     public var id : int;
     public var gameObjectName : String;
     public var description : String;
     public var gameObjectTransform : Transform;
     public var gameObject : GameObject;
     public var scripts : MonoBehaviour[];
 }
 
 
 // Reference.js
 #pragma strict
 var ReferenceGO : ReferenceClass[];
 
 function Start()
 {
 
     
     
     for (var i : int = 0; i < ReferenceGO.length; i++)
     {
 
         var components : Component[] = ReferenceGO[i].gameObject.GetComponents(MonoBehaviour);
 
         for (var component : MonoBehaviour in components)
         {
 
             ReferenceGO[i].scripts += component;
 
             Debug.Log(component);
         }
 
     }
 
 }
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