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Question by ina · Dec 26, 2010 at 11:50 AM · rotatejointhingejointinitiate

Rotate a hinge at runtime using script

It looks like you can't set the angle property of a hinge joint - how do you rotate a hinge joint at runtime?

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Answer by ina · Dec 26, 2010 at 11:59 AM

transform.RotateAround seems to do the trick!

Next up... is there such a thing as changing the friction field built-into this joint (it's so low, the contraption looks apparently like a perpetual motion machine - it won't stop swinging once in motion!), or must that be done programmatically?

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Answer by LS16BMX · Jan 03, 2012 at 11:44 PM

Think you need to set hingeJoint.motor.freeSpin = false;

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avatar image ina · Jan 04, 2012 at 07:08 AM 0
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hmmm i'm still not sure what freespin does - can't seem to get it to do anything

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Answer by LS16BMX · Jan 04, 2012 at 01:22 PM

do you have angular drag setup in the rigidbody ?

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Answer by ChrisBennet · Jan 13, 2013 at 07:09 AM

I enable the spring parameter and change the spring target position so the springs "pull" the hinge to the new position. For example, with spring.TargetPosition = 0 the door would be closed. When I want to open the door I set TargetPosition = 90 (degrees) and the door will swing open.

(I'm not at my computer so I may have the spelling slightly off.)

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Answer by KalebGraceTwistory · Feb 03, 2015 at 12:31 AM

Try this:

     float angle = 45f;
     JointLimits jl = new JointLimits();
     jl.min = angle;
     jl.max = angle;
     hingeJoint.limits = jl;

It seems to work great for me. Note: If you're actually using the limits for the standard purpose, you'll have to cache off the original JointLimits struct and reapply it later.

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