Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dan 5 · Apr 20, 2011 at 06:39 PM · animationcharacterplanebillboardphotoshop

billboarding an animated plane character

Im trying to billboard an animation from photoshop that i applied to a plane for a character. the problem is, whenever i get cameralookat scripts the plane turns on its edge. the camera turns the plane and focuses on its edge. can anyone help? i just want the main camera to focus on the animated plane. thanks.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image burgunfaust · Apr 20, 2011 at 06:55 PM 0
Share

Post your script. Just to be sure.

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Owen-Reynolds · Apr 20, 2011 at 08:21 PM

LookAt faces the z-axis, which Unity thinks is forwards. The plane Unity makes for you is a chunk of floor (an XZ plane.) Aiming the z-axis of that at the camera leaves you looking right down an edge.

You could make your own XY plane in max/blender/maya and import that. Or you could use the hack of making an empty, named Player, and childing your Unity plane to it, with a 90 degree x rotation. (You can't just tilt the plane 90 degrees, since the LookAt redoes all the angles.)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by dan 5 · Apr 20, 2011 at 07:04 PM

function Update()

{ transform.LookAt(Camera.current.transform); }

thats the basic java for it.

var cameraToLookAt: Camera;

function Update() { var v: Vector3 = cameraToLookAt.transform.position - transform.position; v.x = v.z = 0.0; transform.LookAt(cameraToLookAt.transform.position - v); }

thats the more in depth one, both found on this site. Im trying to get the animated plane act as a character, im doing so by attaching the plane to various character controllers. If there are any recommendations regarding creating a basic character (left, right, run, jump)that would also be helpful.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Owen-Reynolds · Apr 20, 2011 at 08:21 PM 0
Share

Better to edit your question than to post an "answer" like this.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How to use Blender actions in Unity timeline? 0 Answers

My character is not moving when playing animation 0 Answers

Changing how my character looks depending on his current lifes. 2 Answers

How to set legacy on an animation? 1 Answer

Character Animation 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges