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Question by Jaywalker · Mar 29, 2011 at 08:47 PM · javascriptarrayeditor-scriptingscalebeast

scale in lightmap access possible with Javascript?

Hey!

For an editor script I'm trying to access the scale in lightmap from Javascript.

the solution i found on Unityanswers is written in c# (i'm guessing)

is-there-a-way-to-set-an-objects-scale-in-lightmap-in-a-script

:

can anyone tell me if it is at all possible in Javascript and maybe point me in the right direction, to where I can best start to learn how to do this?

Thanks a lot!

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Answer by Jaywalker · Mar 30, 2011 at 09:16 AM

Ok it took a while but I figured it out, this will change the scale in lightmap value for the selected object to 0.9;

var so : SerializedObject = new SerializedObject(Selection.activeGameObject.GetComponent(Renderer));
        so.FindProperty("m_ScaleInLightmap").floatValue = 0.9;
        so.ApplyModifiedProperties();

I hope it helps someone else!

cheers!

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