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Question by brn93 · Apr 01, 2014 at 02:17 AM · rotatewindowsmactranslateport

Porting to Windows: Translate problem

I have Unity on Mac, I created a simple 2d game where player's position is changed this way:

     if(Input.GetKey(moveUp)){
         transform.Translate(Vector3(0,speed,0));
     }

on unity and mac is ok but when I port it on windows the translation is like 10 times stronger and so rotation, what's the problem?

Thanks

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avatar image getyour411 · Apr 01, 2014 at 02:18 AM 0
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Is speed set differently in your Inspector?

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Answer by Bunny83 · Apr 01, 2014 at 03:05 AM

You move your object frame dependent. On your mac you might be restricted by v-sync and on windows it runs as fast as it can and you probably got 1000 fps.

The solution is, make it frame-independent by multiplying your speed with Time.deltaTime:

 transform.Translate(Vector3(0, speed, 0) * Time.deltaTime);

You probably need to adjust the speed value. Now the speed represents units per second. So a value of 20 will move the object 20 units in one second.

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avatar image Bunny83 · Apr 02, 2014 at 02:55 AM 0
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@brn93:
Could you tick the answer as solution, please? ;)

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Answer by brn93 · Apr 01, 2014 at 10:18 AM

Perfect, thanks :)

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