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How to use a different texture on intersecting part of 2 quads
I'm looking for a way to dynamically change a part of a Quad that has a SpriteRenderer attached to it. Let's say I have a red Quad and a blue Quad, and then I drag one onto the other (fast or slow), the intersecting part should be colored using a green sprite. This illustration shows the scenario I'm trying to solve.
A key issue here is that we must use textures/sprites and we have rounded corners, so it's not something we can solve with some maths and dynamically rendered cubes.
Hi, sorry about that. The illustration is present now (I hope).
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