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Question by HaakonL · Mar 13, 2014 at 05:32 PM · textureingsprite clipping

How to use a different texture on intersecting part of 2 quads

I'm looking for a way to dynamically change a part of a Quad that has a SpriteRenderer attached to it. Let's say I have a red Quad and a blue Quad, and then I drag one onto the other (fast or slow), the intersecting part should be colored using a green sprite. This illustration shows the scenario I'm trying to solve.

A key issue here is that we must use textures/sprites and we have rounded corners, so it's not something we can solve with some maths and dynamically rendered cubes.

alt text

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avatar image Xtro · Mar 13, 2014 at 06:12 PM 0
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the illustration isn't showing up.

avatar image HaakonL · Mar 13, 2014 at 06:26 PM 0
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Hi, sorry about that. The illustration is present now (I hope).

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