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Create a droplet wave effect using Mesh deformation
Is it possible to create a droplet effect using the Mesh runtime class and somehow altering the vertices of a mesh. For example could you in some way, as the Unity documentation suggests, get the vertices of your mesh, then the normals, and then map the vertices in a way that would mimic a droplet wave. http://docs.unity3d.com/Documentation/ScriptReference/Mesh.html
If so, how would I specifically go about doing that. If there is some other way to do it in the engine, I would appreciate any help. P.S. Please do not suggest Baking as I would rather it be done in a real time engine environment through code. Thank you in advance.
Do you want to create a circular wave pattern outward, say in a pond, when a droplet hits it? Do you want multiple droplets to cause an interference pattern as well?
You might want to check out the Asset Store. There are some pretty cool plugins at reasonable prices. There are several that simulate fluid dynamics and a couple that are more generic mesh manipulation plugins.