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Question by ForbiddenSoul · Oct 09, 2013 at 05:17 AM · javascriptgui

How Do I Create A Nested Function With Unity JavaScript?

I am trying to to create a radial menu function with multiple components to it but having some problems.

My Function looks like this and will display a radial menu when the middle mouse button is held down

 function RadialMenu ()
 {
     function Display ()
     {
         if (Input.GetButton("Activate Radial Menu"))
         {
             radialMenuBack.enabled = true;
         }
         else
         {
             radialMenuBack.enabled = !true;
         }
     }
     
     function Update ()
     {
         //code goes here
     }
 }

This throws compiler errors and won't work... I wasn't sure if I was just being retarded, probably am, so I copied and pasted the following code from here

 function person(firstname,lastname,age,eyecolor)
 {
 this.firstname=firstname;
 this.lastname=lastname;
 this.age=age;
 this.eyecolor=eyecolor;
 
 this.changeName=changeName;
 function changeName(name)
 {
 this.lastname=name;
 }
 }

This also throws compiler errors, and I'm not sure how to get this working.

Any help with this is appreciated. Thanks!

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avatar image Eric5h5 · Oct 09, 2013 at 05:22 AM 0
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Unity does not use Javascript, so Javascript code will not work. What's officially called "Javascript" (unfortunately) is actually a custom language called Unityscript, which has little compatibility with Javascript. You'd have much better luck translating ActionScript3 code to Unityscript, since they're very similar in many ways.

avatar image ForbiddenSoul · Oct 09, 2013 at 07:49 AM 0
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Good to know thanks a lot!

I guess I could make some pretty sweet animations using ActionScript3, and hopefully Flash.

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Answer by Eric5h5 · Oct 09, 2013 at 05:20 AM

You can't have nested functions. Unity uses a component-based architecture, so simply remove the "function RadialMenu" part, and put the Display and Update functions in a script called RadialMenu, then attach that script to whatever objects you want.

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