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Question by Nick 24 · Mar 29, 2011 at 05:29 PM · javascriptarray

Value of 2d Array from external script

Good day, gentlemen.

So my question is regarding the new feature in Unity scripting - long awaited multidimensional arrays.

So, the problem. I have a script(script1) which is assigned to some object(object1). In this script1 2d array is created

var Array = new int[6,6];

and some values are inserted there.

I can manipulate the values in this array in script1 without any problem any way i like.

Now, i have a script (script2) assigned to some other object(object2), in which i try to call the values of the array in script1 like this:

print ("Print value of array element:"+GameObject.Find("object1").GetComponent(script1).Array[3,5])

So, i get the error!: MissingFieldException: Field 'System.Int32[,].' not found. Which is strange, as i can call any other variable like that and !even 1 dimensional array! with no problem! But with 2d array i get this error.

Is there a bug with multidimensinal arrays in unity still, or i am doing something wrong?

Thanks!

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avatar image DaveA · Mar 29, 2011 at 07:57 PM 0
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Not sure this is a clue, but it's generally bad form to use variables with the exact same spelling and Case as a reserved word, like Array

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Answer by Eric5h5 · Mar 30, 2011 at 06:31 AM

Multidimensional arrays don't work with dynamic typing for some strange reason, though it's generally better to avoid dynamic typing anyway. Using generics is the easiest way to do that.

GetComponent.<script1>()

instead of

GetComponent(script1)
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avatar image Nick 24 · Mar 30, 2011 at 06:37 AM 0
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Thanks! I'll try that!

avatar image Nick 24 · Mar 31, 2011 at 05:43 AM 0
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Your syntax totally worked! Thanks!

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