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Question by generalhak · Apr 23, 2014 at 11:11 AM · movementrotate

how do i rotate and movement together

hi i have a 2d sprite i want that rotate (always with variable rotatespeed) and i want that move forward (right) with variable movespeed (sprite is rigidbody and circle collider 2d ) i use this c# code but it not working well :

 using UnityEngine;
 using System.Collections;
 
 public class movescript : MonoBehaviour {
     
     /// Scrolling speed
     public Vector2 speed = new Vector2(2, 2);
 
     /// Moving direction
     public Vector2 direction = new Vector2(-1, 0);
 
     void Update()
     {
 
         // Movement
         Vector3 movement = new Vector3(speed.x * direction.x,speed.y * direction.y,0);
         
         movement *= Time.deltaTime;
 
         transform.Rotate (0,0,10);
 
         transform.Translate(movement);
 
     }
 
 }
 
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avatar image Scribe · Apr 23, 2014 at 11:38 AM 0
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maybe try: transform.Translate(movement, Space.World);

it would help if you explain what problem you are having with your code.

avatar image generalhak · Apr 23, 2014 at 12:56 PM 0
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sorry my english is not good but this work ... thank you

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