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Question by mattt4001 · Jun 07, 2012 at 10:12 PM · fpsrendertexturebootcampoptimize

optimizing rendertexture.active

The Bootcamp demo uses 14 rendertexures for a total of 65mb and runs above 100 fps. I am using one 2.7mb rendertexture on an empty scene and it runs at 20 fps. The profiler shows the rendertexture.active taking 25ms. Bootcamp does not have this issue. How is the Bootcamp demo able optimize the way it's handling the rendertexture.setactive call so that it's not killing the fps?

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avatar image Statement · Jun 08, 2012 at 12:37 AM 0
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I guess you should tell us a bit about how you are using your render textures. Render textures aren't slow per say.

avatar image mattt4001 · Jun 08, 2012 at 01:24 AM 0
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Im using the rendertextures to port the camera render to a C# application through a TCP link.

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