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This question was closed May 25, 2018 at 01:54 AM by bpears for the following reason:

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Question by bpears · Oct 07, 2013 at 05:54 PM · arrayobject

Array of objects in front of player?

How would you set up so that all objects in front of player are put into an array? And I don't mean in camera view, just anything in the forward 180degree area. Unless doing it by camera view would be easier, but not with raycasting, I want to try something more efficient. Any ideas?

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Answer by AyJayKaySoft · Oct 07, 2013 at 07:12 PM

You could just check every object KLICK and KLICK . In case of 180 degrees you could use a big boxcollider ...

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avatar image bpears · Oct 07, 2013 at 07:40 PM 0
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are you saying use a box collider with or without that code? I am assu$$anonymous$$g use the collider as a trigger, and check when object colliders are within the trigger?

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