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Question by wsessums · Oct 11, 2017 at 07:58 PM · cursormultiple-monitorscursor-customization

Cursor on Multi-Display

I have a multi-display scene.

Each display has it's own camera (and screen space canvas).

When I use Cursor.SetCursor, it only works on the main display.

I tried executing the code from within both OnMouseEnter/OnMouseExit functions of MonoBehaviour,

and

OnPointerEnter/OnPointerExit by implementing the EventSystems interfaces.

In all cases the events fire as expected on all displays.

The SetCursor function only works on Display[0].

If I use the player settings to specify a default cursor, it displays on all displays. It does not respond to the SetCursor function.

I have also tried using the CursorMode.ForceSoftware. That does not have any effect.

This same behavior is true for Cursor.visible = false. The cursor is hidden on the main display only, and visible on all others.

Is there another step that needs to be run before setting the cursor?

  • Update -

Found Custom Texture2D cursor is not shown in full-screen on secondary monitor in the issue tracker. Which shows it as fixed in 5.3.6. I am still seeing this in 5.6.3p1 on Windows 10.

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