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Question by deerendee · Jul 15, 2011 at 09:48 AM · timertimescaletimer-script

How to manipulate time in unity?

hi, i'm trying to build time in my game which is 30 seconds inside my game equal to a second in real time. i've try to use the timer script and multiply it with 30 but the timer gone wrong at the 2nd minute..

here's the code which is count for real time :

 private var startTime;
 var textTime : String; 
 var myFont : Font;
 
 
 
 function Awake() {
    startTime = Time.time;
 
 }
 
 function OnGUI () {
     var guiTime = ((Time.time - startTime));  //i've try multiply this time with 30
 
   var hours : int = (guiTime / 14400) % 23;
    var minutes : int = (guiTime / 120) % 59;
    var seconds : int = guiTime % 60;
  
 
    textTime = String.Format ("{0:00}:{1:00}:{2:00}",hours, minutes, seconds); 
    GUI.skin.font = myFont;
    GUI.Label(Rect(600, 15, 100, 30), "Time : ");
    GUI.Label (Rect (600, 40, 100, 30), textTime); 
    
 }

i hope someone can help. thanks!

*sorry for my bad english..:p

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Answer by Waz · Jul 15, 2011 at 10:01 AM

Your values are wrong. The 120 should be 60. The 14400 should be 3600.

You should also make guiTime an int.

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avatar image deerendee · Jul 15, 2011 at 10:11 AM 0
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whoa! it works! thx a lot! you're awesome! :D

avatar image Waz · Jul 15, 2011 at 10:48 AM 0
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The code should work with the new numbers, and you're free to put any multiplier you like back where you had it.

avatar image biohazard · Jul 15, 2011 at 11:19 AM 0
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