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Question by EBR · Jul 04, 2014 at 01:03 PM · meshsmoothvoxel

How do i smooth voxel mesh?

I have looked into the different methods such as surface nets, marching cubes, dual contouring and laplacian smoothing but I haven't tried them all as I don't know how to implement them. I have used simple laplacian smoothing but it doesn't line up with the next chunk and there are all sorts of problems. At the moment I am using a multidimensional byte array but should I be using floats? Can anyone help me with this and point me in the right direction?

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Answer by MakeCodeNow · Jul 04, 2014 at 11:00 PM

You're on the right track. Doing smooth deformable terrain just takes a lot of time to learn, implement, and fix fussy bugs. The Voxel Farm blog is a great resource for this stuff and the author documents much of his journey from start to now.

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avatar image EBR · Jul 04, 2014 at 11:05 PM 0
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Thank you very much I am slowly making progress :)

avatar image EBR · Jul 05, 2014 at 12:34 AM 0
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I have another related question if you could be so kind to answer, I got a smoothing method to work but it smooths each chunk separately. Is there a way which I could smooth globally and not per mesh/chunk?

avatar image MakeCodeNow · Jul 05, 2014 at 05:11 AM 0
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I'm not really an expert on this, but probably you'll need to extend the chunk smoothing to look at neighbors if they exist.

PS - please mark question as answered.

avatar image EBR · Jul 05, 2014 at 10:29 AM 0
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Thank you :)

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