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Question by Gaban · Oct 06, 2013 at 07:50 PM · functionscalinginfinitevar

Problem with scaling a var over height

Hi there, while working on my project found a trouble where I need an efficient way to make a function work.

Right now, the multiplier scales this way:

 function fOrbHeight () {
     
     orbHeight = orbe.transform.position.y;
 
     if (orbHeight >= 1000){
     
         mHeight = 0.35;
         
     }else if (orbHeight >= 500){
     
         mHeight = 0.30;
     
     }else if (orbHeight >= 250){
         
         mHeight = 0.25;
         
     }else if (orbHeight >= 100){
     
         mHeight = 0.20;
     
     }else if (orbHeight >= 50){
         
         mHeight = 0.15;
         
     }else if (orbHeight >= 25){
     
         mHeight = 0.10;
     
     }else if (orbHeight >= 10){
         
         mHeight = 0.05;
         
     }else if (orbHeight < 10){
         
         mHeight = 0;
         
     }
 }


Is there any way to make it infinite without working all this code?

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avatar image robertbu · Oct 07, 2013 at 12:09 AM 0
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I'm not sure what you want here since the progression is stepped and non-linear. You can use an Animation curve to define non-linear values, or you can graph these values through some function. If you are happy with a non-stepped, linear progression, you can do:

 mHeight = $$anonymous$$athf.Lerp(0.0, 3.5, orbHeight / 1000);

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