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Realistic boat physics?
Alright so i am creating a small water battle game so i can get used to unity a bit better. In this game you build your ship using blocks to make a ship that you will place weapons on it and engines to make the ship run and you will shoot at other ships. I want it so that when you shoot a corner of the boat the boat will start sinking towards that side and after enough damage is done it will completely sink. There are no tutorials for making a ship that sinks can anyone help me?
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