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               Question by 
               sunmachine · Jun 19, 2015 at 09:59 PM · 
                uiguitexturebug  
              
 
              uGUI Image component not auto-generating mesh around sprite?
I made the assumption that, like the SpriteRenderer, that uGUI's Image component would automatically generate an optimized mesh around a mesh with transparency. It does not appear to be the case. Is this intentional? Is there a way to get it to do so?
I am using Unity 4.6.3. I come to ask this question because my Google-Fu is failing me.
Thanks!
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                