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Question by
zagahlo · Jul 10, 2013 at 10:00 AM ·
camerartsbouncesmoothdamportographic
SmoothDamp bounce effect
I have a ortographic camera for a RTS game. When I approach the mouse to the screen borders, my camera moves harshly. So I decided to use Vector3.SmoothDamp to the Main Camera movement:
transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref Vector3.zero, 0.5F);
Camera moves correctly but, when I change the direction of movement, the camera movement makes a little bounce (for example, I am moving my camera to the right, and then I move my mouse to the left of the screen, my camera bounce a little to the right and then moves smoothly to the left)
Why that happens?
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