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Question by OctopusSandwich · Apr 27, 2014 at 12:37 AM · c#sceneleveldontdestroyonload

DontDestroyOnLoad cancelling when Main Menu is open

I want to stop DontDestroyOnLoad (gameObject); when I go back to my main menu so that my player doesn't load on the main menu. I tried

         if (Application.loadedLevelName == "MainMenu") {
 
                 } else {
             DontDestroyOnLoad (gameObject);
                 }

But I then looked at it and realized that it would only work if I went back to the Main Menu on the Main Menu.

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Answer by meat5000 · Apr 27, 2014 at 12:48 AM

Destroy it manually.

Destroy()

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avatar image OctopusSandwich · Apr 27, 2014 at 01:07 AM 0
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I tried this on the button that brings me back to the main menu

                     Destroy(playerScript.gameObject);
                     Application.LoadLevel ("$$anonymous$$ain$$anonymous$$enu");

but it crashes the game every time I try.

avatar image meat5000 ♦ · Apr 27, 2014 at 01:14 AM 0
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Try Load then Destroy

avatar image OctopusSandwich · Apr 27, 2014 at 01:16 AM 0
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That's actually what I originally had it as and then I swapped it to see if it would work.

Edit: Weird, it seems to work now. Thank you!!!

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