Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by hari ram · Jan 22, 2014 at 07:17 PM · javascript

Bomberman in 1st person

Hi I want to make a bomberman game in 3d.So that I need to build a coding it which I decided to go with javascript.The character of the bomb is that it should destroy bricks and players inside its affected area but it should not affect the concrete walls.I have a coding here which gives the following error

Assets/Standard Assets/Scripts/General Scripts/NewBehaviourScript.js(31,61): BCE0005: Unknown identifier: 'Player'.

The coding is

 #pragma strict
  
 var power : float = 100;
 var damage : int = 1;
  
 var radius : float = 3;
 var bombFuseLength : float = 3;
 private var startTime : float;
 private var actualTime : float;
  
 function Start ()
 {
     startTime = Time.time;
 }
  
 function Update ()
 {
     actualTime = Time.time - startTime;
  
     if (actualTime > bombFuseLength)
     {
         Explode();
     }
 }
  
 function Explode ()
 {            
     GameObject.Find("First Person Controller").GetComponent(Player).bombs +=1;
  
     var colliders : Collider[] = Physics.OverlapSphere (transform.position, radius);
     Debug.Log("Count of colliders = "+colliders.Length);
      for (var collider : Collider in colliders)
      {
        if (collider.tag == "brick" || collider.tag == "player")
          {
          Debug.Log("Found brick or a player");
          var hit : RaycastHit;
          if (Physics.Linecast(transform.position, collider.transform.position, hit))
         {
             if (hit.collider == collider)
           {
           Debug.Log("No obstructions");
                 if (hit.rigidbody)
                         hit.rigidbody.AddExplosionForce(power, transform.position, radius, 3.0);
  
                  Destroy (gameObject);
                }
             }
         }
     }
 }

First of all I've got this coding from a friend of mine and I do know only the basics about this coding.So please let me know what to do to clear error and feel free to edit this to build in a correct format

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by fafase · Jan 22, 2014 at 07:20 PM

The line below in the Explode method:

  GameObject.Find("First Person Controller").GetComponent(Player).bombs +=1;

it requires the player to have a script of type player. Your friend gave you this script but he was using this Player script you do not have in your project.

So you need to ask him what was this Player script about and implement it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

get a height of a gameobject 1 Answer

Movement script, moving up when moving positively in z axis 1 Answer

How to create a game object through a function 2 Answers

invalid cast exception, array of particle systems 0 Answers

Temperature Script? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges