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               Question by 
               elsharkawey · Jun 20, 2018 at 10:47 PM · 
                c#gameobjectfindname  
              
 
              GameObject.Find can't find the object after i changed her name
I created this script to create a group of plane meshes with offset between them in my game scene
then change there names and give id for every one of them
creatingobjectslist script
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class creatingobjectslist : MonoBehaviour {
 
     public GameObject TargetPrefab ;
 
     void Start () {
 
                     for (int i = 0; i < 5; i++){
                         Instantiate(TargetPrefab, new Vector3(i * 1.5f, 0f, 0f), Quaternion.identity);
 
                         TargetPrefab.name = "Ben" +i;
                     }
 
 
     }
 
 
     void Update () {
 
     }
 }
then I created this script and attached it to another object to move my object to one of the objects that created with the creatingobjectslist script
 using UnityEngine;
 using System.Collections;
 public class MoveCubeTogrid : MonoBehaviour {
 UnityEngine.AI.NavMeshAgent agent;
 void Start () {
         agent = GetComponent< UnityEngine.AI.NavMeshAgent >();
     }
 void Update () {
         if (Input.GetMouseButtonDown(0)) {
 
 
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
 
             if (Physics.Raycast(ray, out hit, Mathf.Infinity)) {
 
                     //agent.destination = hit.point;
                     agent.destination = GameObject.Find("Ben0").transform.position;
             }
         }
     }
 }
and after runnig that I get this error
 NullReferenceException: Object reference not set to an instance of an object
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by sgthale · Jun 20, 2018 at 11:02 PM
You are changing the TargetPrefab's name not the one you instantiated. Look:
 TargetPrefab.name = "Ben" +i;
you want something like:
 instantiatedPrefab.name = "Ben" +i;
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                