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AddForce to the Left?
For some reason my GameObject keeps getting knocked to the right instead of to the front and thats why I wanted to know if I could add force to the left? I am using this line:
Hit.rigidbody.AddForceAtPosition(transform.forward * Force , Hit.point);
[https://docs.unity3d.com/ScriptReference/Rigidbody.AddExplosionForce.html][1]
look at this [1]: https://docs.unity3d.com/ScriptReference/Rigidbody.AddExplosionForce.html
Answer by Borzi · Sep 04, 2013 at 05:01 PM
Okay so this is what I did, I it seems like this just works out perfectly and is a simple solution :)
if(Hit.collider.rigidbody)
{
//Make the object fly away by adding force to it
Hit.rigidbody.AddForceAtPosition(Force * FirePoint.transform.forward, Hit.transform.position);
//Check if it hit and Object
Debug.Log("Added Force to Rigid Body");
}
Just wanted to post this in case anyone else had a similar problem.
Answer by meat5000 · Sep 04, 2013 at 02:30 AM
AddForceAtPosition adds rotation, maybe that's why it seems to go the wrong way. Either that or your models axes are misaligned.
Try AddRelativeForce
rigidbody.AddRelativeForce (-1, 0, 0); // 1 Unit left in local axes
Well its a sphere, so the objects rotation could hardly be misaligned or what do you mean? And how would you implement AddRelativeForce. As a separate line I suppose?
Just because it's a sphere it doesn't mean it doesn't have axes or a relative direction. AddRelativeForce is implemented in the same way, just the Vector3 is in local space...that's coordinates relative to the object not relative to the world.
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