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The way importing grayscale 16bits texture
Hi!
I know the difference that size gap between RGBA texture and Grayscale texture.
Does Unity import grayscale 16bit texutre and put it on memory as file size?
If it is correct, The way importing only grayscale textures help memory saving?
Thanks!
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                