Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by Geexbee · Oct 04, 2013 at 10:54 PM · inputcharactercontroller2d-platformer

Problem with input

So I'm making a 2D controller script, and I've come up with a problem..

 if(controller.velocity.y == 0)
     {
         speedY = 0;
     }
     
     if(Physics.Raycast(transform.position, -Vector3.up, .5f))
     {
         if(isJumping)
             isJumping = false;
         if(isAirborne)
             isAirborne = false;
         if(Input.GetKey("space"))
         {
             isJumping = true;
             speedY = jumpHeight;
         }
     }
     else
     {
         isAirborne = true;
     }
     if(controller.velocity.x == 0)
     {
         speedX = 0;
     }


Not really sure if there's something wrong with the input, or that part of the code is just messed up.. the rest seems to work fine?

Thanks for any help at all

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Gjallanhorn · Oct 04, 2013 at 11:07 PM 0
Share

What's wrong? Just Input.Get$$anonymous$$ey("space") not working?

avatar image Geexbee · Oct 04, 2013 at 11:57 PM 0
Share

Yeah doesn't seem to respond at all. I've tried different keys, even setting up the axes differently and still no luck ? :S

Also, sorry I didn't explain the problem well, couldn't find the edit button (found it now)

avatar image meat5000 ♦ · Oct 05, 2013 at 12:15 PM 0
Share

Tried a capital S???

avatar image Geexbee · Oct 05, 2013 at 01:14 PM 0
Share

Yeah tried with caps and without, I'm not completely sure what's wrong tbh, just doesn't seem to accept any input.

This is the first script I've written all by myself, so I guess I expected trouble, but this seems to be a really silly mistake and I cant figure it out :(

avatar image Gjallanhorn · Oct 05, 2013 at 03:00 PM 0
Share

Your problem must be here:

 Physics.Raycast(transform.position, -Vector3.up, .5f)

This only will return true, if exist a physic object right above and the distance < .5f of your character.

If you sure that you need to use this line, try to increase the distance.

Show us your jump script too.

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Visual Programmer · Oct 05, 2013 at 12:22 AM

The best ways of handling input are either to add the input into the InputManager and call to the specified input or to directly call to the keycode of the key you are trying to press.

Here's some examples:

Input from input manager;

 //requires an input labeled "Jump" in the InputManager
 if(Input.GetButtonDown("Jump")){
      Debug.Log("Jump");
 }
 
 //calls to the exact key that you want to press
 if(Input.GetButtonDown(KeyCode.Space)){
      Debug.Log("Jump")
 }
 
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tw1st3d · Oct 05, 2013 at 12:22 AM 0
Share

looks like you missed a " there. hahah

avatar image Geexbee · Oct 05, 2013 at 12:13 PM 0
Share

Thanks for the replies!

So now I've added a debug log, input is deffo the problem as nothings happening.

I've tried it with $$anonymous$$eyCode.Space and then it just throws me an error, otherwise it saves and runs fine, but no actual jumping happens?

avatar image Visual Programmer · Oct 06, 2013 at 08:26 AM 0
Share

What is the error?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to modify the base movement speed of the character in JS 1 Answer

How to move player with xbox controller 1 Answer

Moving player using character controller with new input system 1 Answer

New input system control schemes not updating 0 Answers

Mouse movement swings character around in circles 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges