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Question by n3cr0nzcwb · Mar 30, 2018 at 05:53 PM · if-statementsdestroy objectif

problem with simple gameover,gameover when hp reaches 0

I'm trying to get the character deleted when HP reaches zero but nothing happens, what's going on?

the code:

 var GameOver: AudioClip;
 function update ()
 {
 if(HealthVar.Health <= 0)
  Destroy (gameObject);
 AudioSource.PlayClipAtPoint(GameOver, transform.position);
 }
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avatar image RyanAtEvno · Mar 30, 2018 at 09:06 PM 0
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is this attached to the player GO?

avatar image Razputin · Mar 30, 2018 at 11:03 PM 0
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Is your players health actually hitting 0?

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Answer by Martin_Gonzalez · Mar 30, 2018 at 10:10 PM

Create a c# class and put this on any gameObject. Hit play and you will see how is deleted when health reaches 0

 public class MyClass : MonoBehaviour{
     public int health;
 
     public Start()
     {
         health = 100;
     }
 
     public Update(){
         health -= 0.5f;
 
         if(health <= 0){
             Destroy(gameObject);
         }
     }
 }
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