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Skinning editor not updated with reslice on PSB ,Skinning Editor not updating after reslice
I've resized some art I imported using the PSD importer. When the .psb is updated, the sprites in the rig understandably become misaligned. The documentation tells me a simple reslice will fix the issue. While a reslice does fix the boundaries within the sprite editor it does nothing for the rig within the skinning editor! The geometry and bones remain unscaled and stuck in the bottom left corner of their respective sprites. Am I missing something or is this intended behaviour? If so, what can I do to make my bones and geometry match the updates sprites?,I have recently resized art used in a rig that was imported using the PSD importer, when the .psb I've used is updated, the sprites understandably become misaligned given the larger size. The documentation says a simple reslice will solve the issue. The reslice does fix the boundaries of the sprites within the sprite editor but does nothing to solve issues within the skinning editor! The geometry and bones remain unscaled & stuck in the bottom left corner of their respective sprites. Am I doing something wrong here?
Answer by aarondennisu · Feb 14 at 09:26 AM
I have this exact same issue. Any solution?
EDIT: The solution was to check the reslice box in the psb sprite inspector panel. I thought using the slice function in sprite editor would work. That does not work. Has to be "Reslice" in the inspector panel.
Answer by Prohaska49 · Feb 15 at 08:53 AM
The Skinning Editor becomes available in the Sprite Editor after you install the 2D Animation package. The Skinning Editor is your main tool for creating the skeleton rig and weights necessary for animation from your imported character artwork,The Skinning Editor becomes available in the Sprite Editor after you install the 2D Animation package. The Skinning Editor is your main tool for creating the skeleton rig and weights necessary for animation from your imported character artwor and The Sprite Visibility panel is found on the right side of the Skinning Editor. It controls the visibility of the Sprite Meshes and bones in the Skinning Editor window, and displays the Sprites according to their Layer and Group order in the source art file (see image below). Refer to the Sprite Visibility panel page for more details of the panel’s functions
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