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Question by secondry2 · Apr 11, 2013 at 05:06 AM · errornotworking

Compiled Game Crashing

Hello!

I got a problem when trying to run a compiled game, this is the first section of the error.log: DS_TEST.exe caused an Access Violation (0xc0000005) in module DS_TEST.exe at 001b:012e6bfa.

And here is the rest of the error log: DS_TEST.exe caused an Access Violation (0xc0000005) in module DS_TEST.exe at 001b:012e6bfa. Error occurred at 2013-04-11_145256. F:\DarkSuitsCompiles\DS_TEST.exe, run by secondry2. 80% memory in use. 3328 MB physical memory [646 MB free]. 0 MB paging file [1921 MB free]. 2048 MB user address space [1201 MB free]. Read from location ab32002c caused an access violation. Context: EDI: 0x31380001 ESI: 0x396c0000 EAX: 0x72d80000 EBX: 0x1472002c ECX: 0x0833ffff EDX: 0x1067ffff EIP: 0x012e6bfa EBP: 0x001ef184 SegCs: 0x0000001b EFlags: 0x00010206 ESP: 0x001ef170 SegSs: 0x00000023 Bytes at CS:EIP: d9 04 c3 d8 d9 df e0 f6 c4 41 0f 85 83 00 00 00

I EXCLUDED THE STACKS INFO If you would like the file, here it is: http://www.mediafire.com/?owm8bfjp5bm1zc9

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avatar image robertbu · Apr 11, 2013 at 05:11 AM 1
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Have you cleaned up all warning and errors when you run your app in the player? Pay attention to any error written to the console in red. Often programs with errors will run within the player but crash when run as a build.

avatar image secondry2 · Apr 11, 2013 at 05:22 AM 0
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I only got one warning, which reads: The tree Tree couldnt be instanced because because the prefab contains no valid mesh renderer.

What does that mean? And that doesnt affect the debug, so why would it affect the compiled project.

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Answer by secondry2 · Apr 11, 2013 at 05:17 AM

woops wrong spot :P

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